Exploring the Implications of Apple Vision Pro for Social Interactions and Society

Apple has announced the Apple Vision Pro, a sophisticated AR headset that they prefer to call a “spatial computer.” Unlike previous AR capabilities in iPhones, this headset is a standalone device that can operate independently. Apple positioned the Vision Pro as a replacement for iPhones, iPads, and Macs, rather than just an accessory. The headset offers features like calling, accessing apps, watching movies, playing games, and doing work. It was emphasized that people in the Apple demo always had the headset on, even when not actively using it.

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The Vision Pro offers an immersive movie-watching experience with a wide field of view and 3D audio. It also enables 3D movies at home, which excites those who prefer well-implemented 3D over 2D. Gaming is expected to be fun, and there is potential for big-name developers to port popular titles to the Vision Pro.

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The headset also has applications in fields like education, medicine, and engineering, where real-time 3D environments can enhance work and learning.

However, some aspects of the presentation were less impressive. Using regular 2D desktop apps on the headset did not seem more intuitive or enjoyable than using a regular computer setup. Additionally, some features ventured into the uncanny valley, such as creating a fake 3D render of a person’s face for video calls, which appeared awkward and disconnected from reality.

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There are concerns about the social implications of wearing the Vision Pro all the time. It could further detach people from their surroundings and decrease face-to-face interactions. While the technological aspects are cool, there is worry about the potential negative impact on society.

The price of the Apple Vision Pro is $3499, which is seen as fair considering the advanced hardware and the aim to replace multiple devices.

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In summary, Apple has introduced the Apple Vision Pro, a standalone AR headset meant to replace iPhones, iPads, and Macs. It offers features like calling, app access, movie-watching, gaming, and work. The headset has potential applications in various fields but raises concerns about social detachment. The price is $3499.

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